From July 2000 until July 2012 I worked on the Unreal Engine at Epic Games. In addition to a lot of work on the engine independent of any specific game, I worked directly on these games:
I also worked on the Samaritan and Elemental tech demos. I was responsible for the architecture of the Unreal Engine 2 and 3 renderers, and I was eventually focused primarily on graphics. In 2010, I was honored to be selected by Develop magazine as one of their “30 Under 30”. I’m now working independently on some personal programming projects, which I hope to write about on this blog. |